I create a game in Unity to test the capabilities of WEBGL and enable multiplayer and universality among all browsers using the latest & fastest syncing technologies.

That said, I am a programmer, not an architect, so please consider the fact that WEBGL is currently not the preferred environment since it's limited to the CPU only. So, I've limited myself to a world environment under 30MB to ensure an acceptable frame rate. The cool part is that any world can be loaded on demand using infinite world generation, even if we are limited.

WEBGL is still the most promising environment since it works directly in any browser, making it universal. Basically, there's no need to download any program. Soon, all your devices will have enough resources to enable a similar experience provided by GPUs, making WEBGL the go-to platform.


CLEAR YOUR BROWSER CACHE DATA, IF THE GAME FREEZES



ENTER THE HIDDEN SECRET KEY

ENTER YOUR SOLANA WALLET ADDRESS

SUBMIT
NO WINNER YET. GOOD LUCK





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